Webcomic authors! It’s time to ditch the t-shirt based revenue business model and roll with the diecast tiny car models. It’s the future!
Category Archives: comics
Jimmy Palmiotti has done many things. He is probably best known for his highly acclaimed run on the Jonah Hex title. He once formed a publishing company with Joe Quesada, the former Editor In Chief of Marvel Comics. He co-created Painkiller Jane, which became a show on the Sci-Fi Network.
He also writes DC’s Digital First comic,Ame-Comi Girls.
“Aquaman’s not lame anymore!”
I have heard this refrain a thousand times. I imagine I will hear it a a thousand times more. It’s usually when writers try to “cool up” Aquaman. Oh, look, Aquaman’s badass now! Not that lame dude from the Superfriends who rode on a seahorse! Or the walking punchline from the Robot Chicken sketches!
Love him! LOVE HIM!
The first time I heard it was during Peter David’s run, where Aquaman lost a hand and replaced it with a hook. Then there was the time my favorite fantasy author, Tad Williams, wrote a bunch of Aquaman stories. And then there was the animated Justice League version. And then the Geoff Johns version where Aquaman is defying the public perception that he’s lame. I imagine it was being said when Aquaman was named leader of the all new, all different, and much maligned Justice League Detroit.
Most recently, people are saying it with regards to the Aquaman of the Injustice fighting game, where he attacks his enemies with sharks. (“Oh, man! They got eaten by sharks! Aquaman’s not lame anymore!”)
Here’s the thing, though. That phrase, “Aquaman’s not lame anymore”? It’s sorta like “This is not your father’s Oldsmobile.” Just by saying it, you’re reminding yourself that, hey, there are quite a few lame elements to the Aquaman character. And then you’re back to square one again.
This is why my favorite version of Aquaman is the guy who ruled the Seven Seas during the Silver Age.
There seems to be two schools of thought in how to present comics these days (and these include webcomics). The first is storytelling in the most traditional approach. Explain events using little comment boxes and exposition. It paces things out so you can get a somewhat complete story in around 22 pages or so. Generally, webcomics in this category are Spacetrawler and Order of the Stick. Simpler pictures, heavy on dialogue.
On the other end, there’s the “show, don’t tell” school or comics — decompressed storytelling. These are usually the ones heavy on mood and imagery. They take their time. The joke with some recent comics, for example, is that it takes 6 issues now for comics that used to take 1. (I think Bendis’ run on the Avengers titles are good examples of this.) In this category, more contemplative comics like Ectopiary and What Birds Know.
Both have their advantages, and it usually boils down to narrative vs. visuals. There are also plenty of comics in the middle ground. However, between the two extremes, which do you prefer: compressed or decompressed storytelling?
They ride tall ships to the far away,
and see the long ago.
They walk where fabled people trod,
and Yetis trod the snow.
They meet the folks who live on stars,
and find them much like us,
With food and love and happiness
the things they most discuss.
The world is full of clans and cults
abuzz as angry bees,
And Junior Woodchucks snapping jeers
at Littlest Chickadees.
The ducks show us that part of life
is to forgive a slight.
That black eyes given in revenge
keep hatred burning bright.
So when our walks in sun or shade
pass graveyards filled by wars,
It’s nice to stop and read of ducks
whose battles leave no scars.
To read of ducks who parody
our vain attempts at glory,
They don’t exist, but somehow leave
us glad we bought their story.
That poem was written by the man known by the world as the Good Duck Artist: Carl Barks. Donald Duck may have been created by the late, great Walt Disney, but it can be argued — very successfully, in fact — that he didn’t come into his own until Carl Barks wrote stories about him. More importantly, Carl Barks is the creator of Donald Duck’s wealthy uncle: a self-made duck with a top hat and tiny pince-nez glasses named Scrooge McDuck.
The world of race cars, lasers, and aeroplanes would never be the same again.
(Incidentally, much of my info for this piece comes straight from the Wikipedia entry on Carl Barks, which is super detailed. I have a feeling Don Rosa wrote it.)
Not many newspaper funnies characters have a.) campaigned for president in the real world (and not the in-universe cartoon world), and b.) actually started a student riot. I know what you’re saying. “El Santo, you silly goose. Garfield the cat and Garfield the president were two different characters! And that lasagna-inspired student riot in 1873 was totally unrelated.”
But see, I’m not talking about Garfield. I’m talking about Walt Kelly’s Pogo.
These days, webcomic creators trying to drum up business by emblazoning T-shirts with catchphrases. For Walt Kelly, that would’ve been kid’s play. His marketing tactics were far more ambitious. Such as, say, using the 1952 American presidential elections to sell books. In those days, the candidate to beat was Dwight Eisenhower. His infamous slogan — “I Like Ike” — was printed on a ton of buttons.
Kelly followed in kind. He launched a button of his own with the phrase “I Go Pogo.” The publicity stunt was a huge success. (Hey, kids, if you think that your generation invented irony, this is what your grandparents were wearing on their jackets.) Papers gave out 2 million Pogo buttons. Kelly hit the bookstores and campuses, selling books and urging people to vote. He sold 100,000 Pogo books.
Things went a little off the rails when Kelly made a stop at Harvard, though. In an incident that somehow wasn’t written by Dan Harmon, an “I Go Pogo” rally turned into a full blown student riot. The cause? A delayed flight that prevented Kelly from showing time, and 1,600 restless students.
Even when Kelly finally did show up, his speech was interrupted by students racing each other on pogo sticks. The entire riot was masterminded by the editor of the school newspaper (The Harvard Crimson), Laurence D. Salvadore. In a rather Jeff-Winger-esque description, he is recalled as wearing “silk chartreuse socks” and his success with the ladies. Salvadore apparently picked up Kelly, but decided to hang out with him at a nearby bar, fully intending to cause the absence that would escalate things to riot levels. It’s kind of insane that the plan actually worked. Hey, remember the days when cartoonists were such rock stars that people would cause public disturbances if they didn’t show up?
Sorta makes multiple episodes about blanket forts seem tame and believable by comparison.
Over at Robot 6, Brigid Alverson wrote a very eye-opening piece on how-to draw manga books, and that you should proceed at your own caution. Ms. Alverson has an MFA in studio art and has edited how-to books, so she’s someone who definitely knows what she’s talking about.
So here’s the advice I have for all aspiring comics artists everywhere: Draw from life. You’re better off using those how-to books in an interesting still-life setup and drawing that than copying the illustrations you will find inside.
Those illustrations are the end point of a process you are just beginning. The flaw that I see in a lot of amateur manga is that artists fall in love with the stylization before they are able to create a convincing form in space. How many manga characters have you seen that have big eyes but no back to their heads? Or elaborate costumes but no three-dimensional presence? Start with what’s in front of your eyes and see where that takes you.
If you open these richly illustrated manga books, what you will find is a series of character designs. Again, they are carefully thought out and beautifully drawn, but they have a sort of generic feeling to them. If you aspire to drawing a particular genre of manga, then presumably you are already reading that genre and you don’t need someone to point out the standard features of demons, peach girls, or semes and ukes. (If you aspire to drawing a particular genre of manga and you aren’t already reading it, stop right now and either switch genres or start reading.)
The other problem is that there is a lot more to making manga than simply designing interesting characters. For some reason many artists tend to stop there — go to the Artists Alley of any convention and you will see page after page of pin-ups of manga-style characters but very few actual comics. Storytelling is a lot more than character design, it’s storyboarding and composition and pacing, and actually having a story to tell to begin with. The manga character books deal with none of this.
Ms. Alverson also offers some of her own recommendations of How To Draw Manga guides that actually are useful. But the point remains: if you’re making a comic, you’ve gotta know how to tell a story visually.