Webcomic creators doin’ it online

Scott Sava, creator of The Dreamland Chronicles (which I reviewed not too long ago) got a fairly lengthy interview in The Tennessean. The article points out one of the advantages of online publishing over print:

After putting the first three issues in stores, Sava realized his target audience wasn’t prone to visit a comic shop. The story’s melodramatic tones, budding romance between an elf and a college student, dance teaching rock-giant and collection of fantasy creatures appeal to adolescent girls and pre-pubescent boys.

“The fan base isn’t the kind of people who walk into comic book stores,” Sava said. “That’s your 13- to 35-year-old men or fanboys.”

The Web site allows Sava to interact with his fans.

Elsewhere, Josh Smeaton of Haunted talks with The Daily Loaf about Haunted (reviewed here as well). Here’s Smeaton on self-publishing:

CL: What kind of determination does it take to self-publish?

JS: It’s a lot of work. You have to find and research printers. Educate yourself so you give accurate info to get a proper quote. Then follow through the process of approval, printing and delivery. You need to find out what different distributions options are available to you and which you want to go with. Then promote it. Interviews, mailers, ads, message boards whatever works. You also have to pay for all your costs and deal with all the issues that pop up along the way. So along with determination you need to be optimistic, stubborn and masochistic.

CL: Did you consider pitching the story to a publisher before going the self-publishing route?

JS: Yeah but only half-heartedly. I’m not opposed to having a publisher but I was drawn to the idea of doing it on my own. There are a number of self-publishers that I admire and I wanted to be a part of that world.

(h/t Robot 6.)

The Webcomic Overlook #107: The Dreamland Chronicles

3D CG Art webcomics. Brrrrrrr!!!!

The very term sends shivers down the spines of right-thinking webcomic readers and reviewers alike. In the past, I’ve mocked pixel art and stick figure comics as the aesthetic nadir of webcomics. However, no one practicing these two “art forms” ever tries to convince the readers that the artwork is actually good, and the good webcomics compensate fairly well with writing. I don’t know if you can ever make the same excuse for CG art, because in this case the art itself will always be front and center. So I’m not exagerrating when I say that 3D CG Art webcomics, hands down, are the worst looking webcomics EVER.

It’s counterintuitive, because 3D animation does pretty well with respect to movies. It’s gotten so mainstream that we can ignore the technical nuts and bolts and focus on the content… like how both Up and Avatar are both nominated for the Academy Awards for Best Motion Picture and not just for the technical categories. Unfortunately, your average webcomic creator doesn’t have access to James Cameron money, and, as a result, the stuff coming out of their cheap-o 3D programs is the epitome of terrible.

When you think 3D CG art webcomics, you think dead, unemotional faces. Eyes not fully lodged in their sockets. Stiff marionette poses. Plastic skin textures. On one hand, you have waifish and impossibly smooth 3D Poser lookalikes with slightly different hairstyles. On the other hand, you have the “artists” who put so little effort in their work that they’re basically just captioned screenshots from Sims 3 and Team Fortress 2.

Fellow webcomic reviewer Ping Teo at Webcomic Finds did a better job at distilling the pitfalls of 3D CG art on her blog when reviewing Sunset Grill:

Given that you work with 3D stuff, I’m guessing you should already be familiar with the Uncanny Valley Syndrome…. I think this is the biggest obstacle you are going to have to overcome. People are weird with regards to this thing. The more realistic the art looks, the less they tend to like it. Especially if it’s 3D. I experienced a little bit of this when I started reading your comic, it took a couple of chapters before I could stop feeling uncomfortable about it.

So why am I so keen on reviewing Scott Christian Sava’s The Dreamland Chronicles, a webcomic full of 3D artwork? Chalk it up to an ineffable curiosity and an unshakable faith that any medium can be tamed by a good storyteller. Can the worst artform in webcomics be redeemed by a skillful artist? Or can an artform be so bad that all it can deliver is migraines? Will The Dreamland Chronicles forever be doomed to wander the Uncanny Valley as well?


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