Who Are You?: Shannon Wheeler (Too Much Coffee Man, I Thought You’d Be Funnier, Grandpa Won’t Wake Up)

When you encounter cartoons from the New Yorker, they sometimes seem stodgy. Unapproachable. Indecipherable. Not so with the works of Shannon Wheeler, whose cartoons never fail to hit the funnybone. A few of his cartoons have been published in that grand old magazine. And the ones that haven’t are still fantastic. How do I know this? Because they’re available in I Thought You’d Be Funnier, a collection of Wheeler’s rejected New Yorker cartoons. Maybe they’re not good enough for the New Yorker, but they’re good enough for the Eisner. The book was nominated for the Best Humor Publication Category.

The New Yorker isn’t the only place, though, where you can find Mr. Wheeler’s unique brand of humor. Through the magic of email, I got in touch with Mr. Wheeler to shoot the breeze about his various projects.

1.) Who would you say were the biggest influences to your sense of humor and cartooning style?

It really depends on which stage of life that we’re talking about. I loved Garfield (before I could read) but by 5th grade I was reading Edward Gorey and Mad Magazine. Sergio Aragones was one of my favorites. Somehow I got ahold of a bunch of Fabulous Furry Freak Brother comics around 7th grade. Kyle Baker’s Cowboy Wally is still one of my favorite books of all time.

2.) Where do you draw your inspiration for your comics?

My own life is the best inspiration. When I’m able to distort and refashion personal experience into a cartoon I think the work turns out the best. Of course, being on deadline, I still have to produce even when I’m not inspired. Then I turn to fear, exhaustion, and coffee for inspiration.

3.) Too Much Coffee Man comic, the “coffee-themed superhero parody with existential themes,” strikes me as being uniquely zen and surreal. Which, frankly, was kind of a pleasant surprise since I was expecting different things from a comic entitled Too Much Coffee Man. So it’s about a guy dressed up as a superhero (of sorts), a liberal sprinkling of coffee references, and existential humor. How did you end up with such an unlikely mish-mash of characteristics?

I was drawing a cartoon for the Daily Texan. It was pretty much a nondescript autobiographical strip with existential themes. I struggled to describe it to people. I was sitting in a coffee shop trying to come up with something that would be easier to describe. I thought I needed a character with some sort of hook or handle… a visual pun was born.

4.) Speaking of superheroes: you’ve been involved with quite a few superhero-related projects, including a short story in Strange Tales 2. Why choose Red Skull as a protagonist?

I love villains. They’re the true underdogs – even if they’re stronger you know they’re going to lose. I can’t help but root for the tragically flawed and tragically doomed. And there’s something about imagining the Red Skull living in South America (like old Nazis are want to do) that makes me laugh.

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Who Are You?: An interview with Ulysses “Seen”‘s Robert Berry

Adapting a book to fit the comic/graphic novel/sequential art form is a fairly daunting task. So you’ve got to hand it to anyone for adapting one book which, on face value, doesn’t seem like a natural choice to lend itself to a comic adaptation: James Joyce’s Ulysses.  Yes, the very same book that’s probably been the subject of the most “impenetrable novel” jokes outside of War and Peace.  Who would dare such a foolhardy challenge?

Rob Berry, that’s who.

With Ulysses “Seen”, Berry bravely undertakes the task of adapting the 265,000 word novel for the internet.  It turns out, though, that the webcomic form is but the first step.  Recently, the Ulysses “Seen” app went live at iTunes, taking advantage of the latest in cutting edge technology to bring the acclaimed classic into the new Digital Age of Mobile Technology.

Lately, he’s been working on a new web-based media project with Gary Epting on Story Clouds, which will be seeing some fresh material following Bloomsday.

Rob and I got in touch via Twitter first and, after some rather enthusiastic exchanges, later by e-mail.  I asked him about Bloomsday, his favorite scene from the novel, and his experiences with iTunes.

1.) So what is it you do on Bloomsday? Do you dress in any wacky outfits? Visit favorite haunts?

Well, I’m not much of a “dress-up-kinda-guy” but I do collect costume stuff for most of the projects I work on. Still got a full Captain America suit from a series of paintings I made 15 years ago.  For Ulysses “Seen” I’ve been collecting hats just to get the look right. But I’d never wear them in public. Nothing says “art geek” like wearing a bowler on Bloomsday and, well, people get enough of that idea when the hear me talk. No sense broadcasting louder.

Berry’s Captain America Pagliacci

This Bloomsday I’ll be in NYC for a lot of fun Joycean events ending with Symphony Space’s 29th Bloomsday on Broadway. And I suspect there will be some drinking involved at some point as well.

2.) Is there any scene in Ulysses you could say stuck out to you or you could call your favorite?

There’s a moment when Mr Bloom is having his lunch and thinking about the first time he made love to his wife. Thinking about a picnic long ago on a hilltop, about them kissing and passing food to one another in that kiss, between there mouths, while he eats his own modest lunch now alone in pub. He knows his wife’s lover will visit her in few short hours and feels there’s nothing to be done about this. And he watches “stuck on the [window]pane two flies [buzzing], stuck.”

To me this one has always been a really vivid image that works exactly the way comix do and film does not. The idea of visual information combined through there juxtaposition but not necessarily connected in time.

3.) Joyce fans are pretty hardcore. What’s been the reaction of Joyceans to your adaptation — positive or negative?

Joyceans can be, in their own way, much more dogmatic than Trekkies. Cracking the code of Joyce’s puzzles within the book is tricky business, so really nuanced arguments prevail about what the author is really telling us. People feel an involvement with text once they’ve made it through and an investiture in telling others what they may’ve missed. It’s quite natural, really. There’s so much information in there for people to dig through.

But Joyce, plagued by terrible eye problems, is often cited as being a very “non-visual” writer. There aren’t a lot of flowery descriptive passages in there but a lot of room for argument. So most all of the comments I get from Joyceans are actually really a help to me for purposes of research. They really do know this novel waaaay better than I and I’d never be able to do it without their help and interaction.

That being said, I’d probably describe their reaction as “supportive but cautious.” Oh, and maybe “sometimes sermonizing.” Most want to encourage me in doing this, but also feel I’ll never make it or, worse yet, go horribly astray from the true path.
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Who Are You?: An interview with T Campbell (Penny & Aggie, Divalicious!, and others)

whoareyouIf you spend any time with webcomics, chances are you’re going to run into something written or created by T Campbell. Mr. Campbell’s flagship work is the high school drama Penny & Aggie (reviewed here), which he co-created with artist Gisèle Lagacé. Yet, this comic writer has done much more: Rip & Teri, Search Engine Funnies, Cool Cat Studio, and the long-running Fans! Along with artist Amy Mebberson, he created Pop Star for the “Rising Stars of Manga” contest at TOKYOPOP, which would later become the comic known as Divalicious! T also co-created the webcomic transcription tool Oh No Robot with Ryan North of Dinosaur Comics.

I contacted T by e-mail, and he was very gracious about answering several questions I had, including a few about a project that he nowadays regrets: his book, A History of Webcomics.

T Campbell (left) in a tense hostage situation.

T Campbell (left) in a tense hostage situation.

The Webcomic Overlook: You wrote A History of Webcomics, which was published in 2006. Now, I haven’t read it, though I have followed its progenitor, the History of Online Comics essays at Comixtalk. What in the world compelled you to take on that project?

T Campbell: Idiocy? Hubris? Maybe I was just tired of being moderately respected by my peers.

Just as well that you’ve read those essays instead of the book, because they were much better-received, and, to my mind, much better. The book took the idea too far, and I wound up alienating a lot of people I respected, all for a project that I can’t even look at today. I still sort of like my old fiction, where the amateurishness gives it a goofy charm, but if I could burn every copy of that book I’d be happier and live longer.

WCO: I keep trying to imagine how you managed to compile the information for your History of Online Comics series, and I get a headache… especially when I think about the material from the earliest chapters. How in the world did you manage to gather that information?

TC: Though I looked at books and magazines, most of my research came from the Internet itself, and from interviews. (The Internet Archive is great for recovering lost information, up to a point.) If you do get a copy of the book, you’ll see it has a thick endnotes section. That’s one of the few things I still like about the book: at least I cited my sources and made it easier for someone else to do a good book when the time is right. They should have been footnotes, not endnotes, but oh well.

One of the criticisms of the book that I have come to agree with is that I didn’t rely enough on interviews. If I absolutely had to do it all over again, I would have socialized more and exercised more patience. And published around 2020.

WCO: Even though it’s only been 2 years or so since the book was published, things have changed a lot in the world of webcomics. Are you considering publishing an updated edition?

TC: Good God, no.

I was thinking about it when the book went to press, which is why it’s labeled “v1.0,” but that was when I was still deluding myself that the problems were minor.

I did a couple of webcomics-coverage projects in the years after History: the “Blowing Bubbles” podcast interviews, and an earlier version of webcomics.com. They were not earth-shattering, but they were a big improvement. But by that point, not many people cared.

These days, I’m happy to focus on scriptwriting, and readers seem happy for me to do so, too.

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Who Are You?: An Interview with Neil Kleid (Action, Ohio)

whoareyouWhat if superheroes, created by analogues of Stan Lee and Jack Kirby, were real and based on actual people with powers? What if they were hidden away in a sleepy town since the 1950′s? And if there are superheroes, are there supervillains?

Action, Ohio, written by Neil Kleid and illustrated by Paul Salvi, was originally one of the hopeful competitors trying to win a contract with Zuda Comics. The comic follows heroine Andi Bruce, a Detroit detective with a sad past, who is compelled to solve a brutal murder. Her investigation gradually leads her to learn about the existence of superheroes in a town on the Michigan-Ohio border. Eventually, she must decide between solving her case or protecting the heroes’ freedoms by keeping things quiet.

Neil Kleid (right) with Tony Lee and Dean Haspeil.  (Photo courtesy of PW Beat.)

Neil Kleid (right) with Tony Lee and Dean Haspiel. (Photo courtesy of PW Beat.)

I first encountered Action, Ohio, when Jack, Anthony, The Doctor, Delos, and I did a round of reviews at Comic Fencing. I heard about the comic again when Neil sent out a press release that the comic had moved to Shadowline, an Image Comics affiliate that begun publishing webcomics in October 2008. I did some quick research, and it quickly dawned on me that Neil Kleid was prolific. Winner of a Xeric Award (for Ninety Candles), writer for several print comics published by NBM to Slave Labor to Image, art director for Comedy Central and Miramax campaigns, creator of several webcomics…. Good God, y’all.

A large sample of his work can be found at his Rant Comics site.

I contacted Neil if he’d like to do an e-mail interview, and he graciously accepted. Neil had already conducted two excellent interviews with Newsrama and io9. I wanted to touch on subjects that hadn’t yet been covered at the other sites: what it was like working for Zuda and Shadowline, what common themes were within his body of work, and … why Ohio?

WCO: Action, Ohio, has been hosted on Zuda Comics (an affiliate of DC), and Shadowline (an affiliate of Image). Some independent webcomic artists, like Spike from Templar, AZ, insist that the benefits of self-publishing are more rewarding. You’ve seen both sides of the story, having worked on the Late Night Block and Todt Hill at The Chemistry Set. What are the advantages with working at Zuda or Shadowline?

Neil: Well, right off the bat there’s the same advantage of self-publishing versus working with a place like Oni, Dark Horse, Vertigo, etc — the fact that you don’t need to deal with the administrative end of things. Don’t have to worry about hosting fees, don’t have to deal with maintaining the site and so forth. More importantly, though, you get NAME CACHE. See, name cache is important — especially when you’re trying to focus eyes on a new product by new talent. In the sea of self publishing, out in the deep waters of the back half of the Diamond Distributor catalog, trying to get a new comic book noticed is nigh impossible unless you’ve got NAME CACHE — i.e., there’s a name talent on the book or you’re connected to another book or publisher that has a name. New Avatar titles use “from the publisher of Alan Moore, Warren Ellis, Garth Ennis, etc.” and Oni books get a bit of reflective shine from SCOTT PILGRIM. It’s a itme honored tradition and it works, especially when you get right down to it and realize that the Diamond catalog ain’t all that big.

The internet, however, is freaking infinite. Scoring hits to your webcomic, when coasting the void on your own, is a trial. You need to be creator, editor, publisher, advertiser, marketer and PR guy all in one. Many can handle it — you got your Jeph Jacques, your Scott Kurtz, your Gabe and Tycho, R. Stevens and more. When your comic is hosted on a publisher-connected hub, though, you can focus on THE WORK and let the name cache bring viewers in. A webcomic on the Shadowline hub has the advantage of being connected to a) Image Comics b) Jim Valentino c) excellent cartoonists like Carla McNeil, Trudy Cooper and others. Getting in with the Zuda crowd means that you’re part of the Warner Bros/DC Comics media machine and surrounded by well known webcomics like HIGH MOON, BAYOU, NITE OWLS and more. Plus, you know, you get paid.

And at the end of the day, should your webcomic flourish at either site, odds are pretty good on a print collection.

Now, sure — you can do all that on your own if you’ve got the moxie and business sense. Personally, I’m not a businessman nor a marketing machine. I like to write comics. I like creating them within nurturing, friendly studio environments which is why I’m with Shadowline. For me, being able to be on the hub is happiness enough. Everything else is gravy.

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WCO: Have you seen any big differences between how Zuda and Shadowline run things, from the standpoint of corporate culture, editorial influence, etc.?

Neil: Besides the fact that Zuda pays a rate and Shadowline is all back end, if anything?

Yeah… there’s a lot more freedom at Shadowline. Jim and Kris Simon tend to be pretty hands off when it comes to editorial influence vis a vis the webcomics. As long as the comic is awesome, go with god. They see something in each webcomic they add to the site and trust in the creators to shepherd the strip to its potential awesomeness.
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Who Are You?: An Interview With Albone (Alan Evans)

whoareyouAlan Evans, known as Albone on his site, writes a comic with what I consider one of the most unconventional premises in webcomics today: Rival Angels. How unconventional? In his review, Ambush Bug of AICN said, “One of the coolest things about comics is that they can be about just about anything, especially webcomics, which don’t have to deal with uptight execs thinking about trends and expectations in the marketplace. In this medium, the artist/writer doesn’t have to worry about all that and can just tell the tale he wants to. Here’s such a concept: female professional wrestlers.”

In particular, Rival Angels follows the struggles of the high-flying blonde-haired, starry-eyed hero, “Ultra-girl” Sabrina Mancini, as she tries to prove her skills in the ring while navigating murkier political waters backstage. What follows is a lot of brawls, a lot of backstabbing, and a lot of redemption.

I relished a chance to do an interview with Alan Evans. Partially to talk shop, but mainly to chat about a shared passion for the warriors of the squared circle.

Alan Evans (right) and women's wrestler Gail Kim.

Alan Evans (right) and women's wrestler Gail Kim.

An Interview With Albone (Alan Evans)

WCO: Wrestling comics do not have a good track record among comics in general. A couple, like the Kevin Nash and Ultimate Warrior comics, have been inducted into Wrestlecrap.com. What do you think these comics did wrong? How do you hope to sidestep their errors in Rival Angels?

Albone: In every instance, including the Undertaker and Kane comics, they strayed away from wrestling. It’s like having Jeff Gordon in a space thriller with space race cars to get around while they’re meeting new life forms. Lex Lugar trying to blow up a boat with Sting on it, showed up in WCW’s comic. Really?! Wrestling will always be the milieu of Rival Angels. Sure, the girls might do things that aren’t wrestlerly at home, or out on the town, but they’ll always be wrestlers in a wrestling federation and I think that’s why it will succeed where those others have failed.

WCO: In your comic, wrestling is presented as a total shoot. It’s more like an MMA match, what with the outcome not being predetermined and the characters taking their rivalries off-camera. Any reason you decided to go this route?

Albone: It felt more entertaining to make the ring action real. For the most part, wrestling in our lifetime has been scripted so this is a way to present a fresh take on pro wrestling, while taking a cue from the rising popularity of MMA. From a character point of view I think it makes them more interesting and I think readers outside of pro wrestling will appreciate that realism.

WCO: In the Rival Angels universe, why would anyone, like the Hell’s Belles, decide to go heel (bad guy)?

Albone: Heel’s are usually revealed through their actions. Normally, they don’t pick to be a heel, their ring work dictates it. For instance, the Hell’s Belles didn’t decide to be heels (they usually think they’re right), actions like bashing fan favorites in the head with a chair chooses that. However, many wrestlers do promote their heel-ness. There’s a certain freedom to it that allows them to break the rules and get away with it (most of the time). There are a few wrestlers that are just natural jerks though and play it up for the negative attention it gives them.

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WCO: Women’s wrestling is big time in other countries… Japan and Bolivia come to mind. But in the US, it’s usually takes a backseat eye-candy role to the men’s wrestling. In fact, ignoring a brief resurgence in TNA Wrestling (when Gail Kim was anchoring the division) and minor federations like Shimmer, it’s practically non-existent. So why do a comic about female wrestlers?

Albone: You hit the nail on the head with the current state of women’s wrestling in America. Because women’s wrestler is so neglected here, it seemed to be the more interesting road to take. Men’s wrestling is huge, so it’s pretty easy for one to find it. Women’s wrestling is a little harder to find and so, a bigger canvas for me to work with, so to speak. The creative freedom using women over men makes it that much more appealing.
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Who Are You? An interview with Bengo & Pug

whoareyouWelcome to “Who Are You?”, the Webcomic Overlook’s first foray into interviewing people involved in the business of webcomics. This feature was actually going to go by a completely different name, but I had The Who on my iPod playlist this morning. You might call it fate.

The husband-and-wife team of Bengo and Pug produce two cartoony comics that are a pleasant mix of humor and drama. Li’l Nyet, which updates weekdays, conerns a feline demon in Soviet Russia. Scratchin Post, which updates weekends, follows the adventures of a group of eccentric, city-dwelling friends. In addition, Bengo manages a directory known as Psychedelic Treehouse (on which The Webcomic Overlook is featured as a link). Both have blogs: Bengo with a webcomic-focused blog called The Floating Lightbulb, and Pug with a more informal blog called Dog Toys and Dried Blood.

On The Floating Lightbulb, Bengo has not been afraid to speak out about several issues in webcomics today. His candor is sometimes confrontational, oftentimes refreshing, and always well researched. I contacted him via e-mail if he and his wife were game for an interview, and he and Pug gladly accepted.

Interview with Bengo and Pug

Scratchin' Post & Li'l Nyet

Scratchin' Post & Li'l Nyet

The Webcomic Overlook: Most people tend to work on webcomics by themselves. So I think it’s a pretty unique situation when there are two people working on a webcomic, and even moreso when the other person is your wife. How did you guys end up doing comics together?

Pug: We just wanted to make each other laugh. We still do. We are our audience. But next thing we knew we had shelves and shelves of sketchbooks loaded with Scratchin Post stories, and we thought, “Hmmm…” We didn’t start out with any sort of plan. For my part, I wasn’t even aware of the whole webcomic phenomenon. Not at all. The idea that we could clean up these drawings and put them online was completely new to me, and I’m not exactly a Luddite where the internet is concerned.

Bengo: We’ve only found about five other webcomics done by married couples, like nemu nemu. But there are of course many partnerships of friends and married couples where one manages the business end. Considering that print comics have pencillers, inkers, colorists, letterers and editors, doing a strip alone is pretty heroic.

We always wanted to collaborate professionally, so we’re pleased to be in a medium we love and which makes good use of our skill sets.

WCO: Looking at both Li’l Nyet and Scratchin’ Post, both prominently feature cats. Are they based on any felines you know in real life, or do you just like to draw cats?

Pug: I like drawing animals generally, but a number of years ago I’d started working on a comic about a whole cat universe after I found myself in accidental possession of 6 cats at once and became fascinated by the complexity of their relationships, and the various equations possible, e.g. take the orange one to the vet and suddenly the white one beats up on the spotted one, that sort of thing. Their universe was in perpetual flux. I called the comic strip “Nine Lives to Live”, since the whole thing was so soapy to me.

The tiniest things make cats SO MAD, and most of the humor was based on this simple truth. One character would, say, move closer to another cat it didn’t like, creating a thrilling cliffhanger. This ridiculous yet reality-based dynamic reminded me of old soap operas, when something bad was about to happen, with the accompanying “duh DUHHH” of an organ playing off camera. In a cat’s mind, sitting closer to another cat is a bold, hostile move akin to aiming a crossbow at their head. As with soap operas, nothing ever actually happens. (Well, mostly.) The downfall of “Nine Lives to Live” was my perfectly insane idea to create it using linoleum cuts. I thought it was genius, and it looked cool, especially hand-colored, but everyone thought I was nuts. You see, you make these linoleum cuts of each character in numerous poses, and you… never mind.

Trixie is based on a Black Lab I loved hopelessly for 14 years. Hence her last name, “Schwartz”, (German for black) even though the character is brown. It’s just about impossible to render a completely black cartoon character. At least it was with Trixie. Believe me, I tried. It could be said that I invented my Lab’s persona, but I think it came about organically. I’d say that’s the case with every pet I’ve had. They tell you who they are, the same way your best characters “write themselves”, as so many artists have observed about their own work. I know that sounds egotistical–or lazy–but it’s true. A good character writes itself, and tells you it would never say that and to cross it out and start over.

Bengo: Yes, some are based on pets, pets past and present. Dogs, too. But others derive from ideas or people. Katrinka of Scratchin Post and Li’l Nyet herself actually trace back to the same willful animal who likes to leave dead voles on our Wacom tablet.

But also, family. My grandmother fought Cossacks, starred in early motion pictures, shared one bed with her entire family, was betrayed by smugglers… She in turn told me many stories about her father, an inventor. That was an unusual vocation for anyone in that time and place. He reminds me of myself. I’ve had only a few real jobs, inventing my own career along the way.

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