Category Archives: WCO Big Review

WCO#239: Dresden Codak

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Aaron Diaz’s Dresden Codak is a strange creature. It debuted back in 2005, back when webcomics were developing a reputation as the sophisticated alternative to their comic strip brethren. xkcd launched in the same year, and A Lesson Is Learned But The Damage Is Irreversible not long before that. Perry Bible Fellowship was starting to gain a strong following. At the core of these comics as a brainy just-out-of-college mentality. The gags were still sometimes juvenile, but at its core were concepts and ideas that were smarter and more clever than ones on the Sunday Funnies. Except Marmaduke. That comic is pretty dang subversive.

And all of them, including xkcd sometimes, would surprise you by hitting you with some great looking art. It may be easy to forget, since a lot of art grads now know of webcomics as a great way to expand their portfolio, but aesthetically webcomic art was pretty dire. The medium, after all, was originally conceived as an amateur hobby where some folks got lucky despite the artistic merit, e.g. tons of pixel comics. As a result, comics like Dresden Codak were incredibly eye-catching in comparison.

Typical of early Dresden Codak is a comic like “Li’l Werner.” It’s a one-shot comic with no continuity baggage. Diaz is still experimenting with his art style: this time homaging the black-and-white cross-hatching of Edward Gorey. The strip hinges around a tongue-in-check parody of Aryan physics (the Nazi nationalist scientific movement to discredit Jewish scientists like Albert Einstein). There’s a sharped-toothed Philip Lenard recalling anti-Semitic caricatures, a tiny Heisenberg, and something about “current momentum.” I don’t pretend to know what the heck any of this is about. But it sounds smart and the multiple tiny Heisenbergs is a cute visual gag. It’s a lovely comic to introduce to your local Tesla fan.

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WCO #238: LARP Trek

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The great songwriter “Weird Al” Yankovic once wrote, “The only question I ever though was hard was ‘Do I like Kirk or do I like Picard?'” Also he wrote that he memorized Monty Python & The Holy Grail, and his quote were sure to have you rolling on the floor, laughing.

But back to Star Trek. It’s a heady question. One that has likely ruined friendships and spurred a pointless internet discussion or two. Kirk appeals to renegade adventurer types who crave action and diplomacy solved by bare chests and balled-up fists. Picard appeals to those who love class, civility, and French captains who inexplicably talk with a British accent. (Actually, there is a somewhat canon explanation for that last part… but it is beyond stupid and does not bear repeating.)

Webcomic creators seem to fall firmly in the Picard camp. There are parodies. Videos. Erotic adventures. Plus he’s Patrick Stewart, whose dulcet tones are far more seductive than William Shatner’s hamminess. Thus, the fondness for the OG baldheaded captain should come as no surprise. Many webcomic creators are in their 30’s and 40’s, and when they were kids The Next Generation was the jam. Maybe in a decade or so, there’s going to be a ton of Star Trek Enterprise references in webcomics… but don’t hold your breath on that one.

Ah, but what of the great Deep Space Nine? While not quite the pop culture juggernaut as the original series or the Next Generation, DS9 is nevertheless regarded by many Trek fans as the best Trek series. Well, Josh Millard didn’t forget, and DS9 features prominently in his webcomic LARP Trek.

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WCO#237: Redd

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In hero fiction, losing an appendage is never the end of the world. In fact, it is an opportunity for more adventure. A missing hand, for example, and be replaced by some sort of robot prothetics, like a claw that can crush through solid metal or a pop-up sword. As a child, who among us didn’t pretend to retract their hands into their long sweater sleeve, then pretend that what came out was a massive Gatling gun, poised to mow down the enemy forces that exist only in a child’s brutal imagination? PVC tubing or bendy straws may have been involved.

Hence, you have a host of super tough dudes who have amazing prosthetics. You’ve got Cable, a beefy mountain of a man who has one metal arm. Surprisingly, he doesn’t tip over or develop back pains. You’ve got Robocop, who’s sort of a jumble of replacement limbs, including a leg that awesomely contains a gun holster. Awesome robo-appendages can also be found on the ladies, such as Kimiko Ross from the webcomic Dresden Codak.

However, all those assume that the characters were born with functional arms and/or legs. What about characters who never had such a luxury? Maybe flippers hands or … perhaps … not even having arms at all? Where is the superhero for the handicapped… or rather, the handi-capable?

What’s that? Up in the sky! It’s a bird! It’s a … plane that seems to be missing its wings! It’s Redd!

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WCO #236: Camp Weedonwantcha

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I have a startling confession to make: I’m a pretty big fan of the probably cancelled NBC series Siberia. (I was also a fan of The Cape, so maybe I’m just attracted to failure.) Siberia starts off by fooling viewers into thinking that they’re watching a reality show. Contestants are dropped off via helicopter into the forbidding wilderness of northern Russia. Like all reality shows, they start things off with a silly challenge. Race to the cabins! The last two get eliminated! The trappings are familiar to anyone who’s watched TV in the last decade. There’s filmed confessionals to flesh out character personalities, alliances being formed, and mugging for the unseen cameramen.

Show’s true format and statement of intent reveals itself by the end of the first episode, though. One of the contestants is presumed dead. Brutally mutilated. It slowly dawns on the characters (and the viewers) that nothing on the show is as it seems. Slowly but surely, the safety net disappears. The characters arrived in Siberia with the assumption that, no matter what goes wrong, there’s a support team hiding just out of view to deal with the really serious stuff. Like food rations, medical care, or keeping away dangerous animals or people. Scary moments are initially brushed off as just being part of the show. The real horror creeps in when the characters suddenly realize that nobody is in control, and they are all at the mercy of whatever dark, unspoken mysteries lurk just beyond the campgrounds.

The same sense of primal eeriness permeates Katie Rice’s difficult to spell webcomic Camp Weedonwantcha. (“Weedonwantcha” is a play on words: it’s both a parody of camps that takes on Native American names and what Avengers director Joss Whedon says when he wants to pick up chicks.) The encroaching sense of desperation isn’t at the forefront, though. This is primarily a humorous comic about kids having adventures at camp. One that they seem to be unable to leave. And not because the crafts classes are super fun.

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WCO #231: MS Paint Adventures: Homestuck (Act 6)

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(For the rest of this multi-part review, check out my thoughts on Acts 1-4 and Act 5.)

You’ve got to hand it to Andrew Hussie. They guy seems to go out of his way to be as alienating as possible. Just when it seems like the story’s gaining traction, he’s all, “Nuts to that sh*t. Time to roll with something that makes even less sense.” When MS Paint Adventures: Homestuck started, it bore a lot of similarities with its predecessor, Problem Sleuth, as a parody of an adventure game, complete with confusing inventory systems and glitchy controls. But then, all of the sudden, it became this complex world-building mythology, with multiple planets and a core system of light and darkness anchored by two planets with two moons.

And then Act 5 rolls around. Hussie introduces a bunch of abrasive new characters with orange horns that were so myriad that they seemed impossible to track. Oh yeah, and they’ve got their own alternative world and a complicated system of romance. Clearly, Hussie has disappeared straight up his own butt, right? Well, that maybe so… but the gamble paid off, and Homestuck became more popular than it ever had been before. At least with the costume stores supplying gray facepaint to all the troll cosplayers out there.

When we get to Act 6, then, the question isn’t, “So, what’s Hussie going to do to answer all these puzzles and mysteries?” It becomes more, “What sort of ridiculous bull is Hussie going to make up just to needlessly confuse and deliberately obfuscate the story even further?”

There are drawbacks to being this experimental, though. At some point, the mythology can get too top heavy, and the characters the readers learned to love over the course of the story get lost in the shuffle. Hey, Losties: remember Lost, Season 6? The experimental one that discarded the format, explored all new characters with a sideway universe where the cast had different adventures because they were living in a parallel world?

Me neither.

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The Webcomic Overlook #235: Hobo Lobo of Hamelin

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Ladies and gentlemen: how do we know we’re in the future? Is it when we get flying cars? Is it when we can replace our arms with cyborg parts? If comic pundits will have you believe, it’s when webcomics realize their full potential and embrace the infinite canvas. No more being restrained to the rigid static confines of a piece of paper, developed hundreds of years ago! Why live within those archaic limitations? We’re living in the future, son!

And just like how flying cars and prosthetic limbs exist in real life, so too are there examples of these futuristic comics. Some do nothing more than scroll in one direction for a long time. Others contain significantly more bells and whistles by incorporating sound and simple animation.

A relatively recent effort is Stevan Živadinović’s Hobo Lobo of Hamelin. And by “relatively recent,” I mean that it began in 2011 and was updated as recently as September 2013. I actually mentioned this comic when it first came out and had hoped to review it when more became available. It looks like not much progress has been made in the intervening two-and-a-half years, though. Note to pundits who still lean on the “motion comic” approach to webcomics: if you’re doing one by your lonesome, they’re a massive time sink.

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The Webcomic Overlook #234: Penny Arcade (2013)

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I have a set of unspoken rules about this site. One is don’t write reviews of outright porn so this site doesn’t get flagged as an adult site. (Also, it’s kinda hard to criticize what people get off on. I mean, who am I to judge, really?) The second is to never write a review of webcomics that I would give the mythical zero stars, i.e. comics I hate so much that I would never want to give any extra publicity ever.

The third rule: don’t write a review about Penny Arcade. I have so many reasons why I don’t want to do it. So many reasons. First and foremost, I tend to review an entire run of a comic. Sure, there are exceptions (and I’m making one now). But what kind of value is there to go back and look at a comic that once looked like the worst sub-1000 pageview garbage ever accidentally discovered on Drunk Duck?

Secondly, it’s a video game webcomic that manages to stay current. People, if you’ve read as many video game webcomics as I have, you start to notice that they are 50% about Mario, 30% about Link, 20% about Final Fantasy, 10% about Street Fighter, 5% about Sonic, and 5% about rape for some reason. No joking, people, the math checks out! The downside: it makes it had to get the references because, while I do play video games, I sorta also don’t have time to spend more than three hours a month perched in front of my XBox. So most of the references would likely go over my head.

And third: what hasn’t been said about Penny Arcade that hasn’t been said a hundred times already? There are sites everywhere dedicated to the damn thing. Seriously, do you need the opinion of an anonymous webcomic reviewer in a luchador mask telling you whether or not you should read what’s probably the most successful webcomic of all time?

And yet, here we are with a review of Penny Arcade from the last year. I know, right? So what ultimately changed my mind about the damn comic? Long story short… this ridiculous strip:

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WCO #233: Little Guardians

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Fantasy is rooted a little bit in actual history. Most of the time, this means the European Middle Ages. Knights in shining armor, kings and queens, towering castles, and legends of dragons and elves. King Arthur stuff. However, there are tons of challenges in setting things at a certain era. As fantasy writer Poul Anderson once elaborated in his essay “On Thud and Blunder,” “Beneath the magic, derring-do, and other glamour, an imaginary world has to work right. In particular, a pre-industrial society, which is what virtually all hf uses for a setting, differs from ours today in countless ways.”

One of the things that writers often do is just ignore the historical nuisances. Don’t worry about people’s hair not looking perfect; just assume that everyone has access to soap, mirrors, and plumbing. Pay no attention that there are no city lights; our heroes can travel by night just as easily as by day. One of the biggest historical running blocks are the roles of women. Joan of Arc aside, women in the Middle Ages were typically not trained to be warriors. It was dudes. But, since in these days it’s not in the writer’s or the reader’s best interest that the adventurers be one big sausage party, fantasy authors tend to either ignore or minimize male chauvinism. Lady warriors just show up dressed in trousers made for men, and the townspeople rarely bat an eye.

The limited opportunities for women, though, is the driving narrative in Ed Cho and Lee Cherolis’ Little Guardians. The story centers around two characters: Subira, an unassuming shopkeeper’s daughter who has great potential, and Idem, an unlucky boy who’s training to be the next Guardian.

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