
It’s probably a sign that I’m getting increasingly out of touch with the gaming crowd, but I’m not entirely sure what “aggro” means. The last time I heard that term used in the context of games was in Midnight Club 3. If you were driving a truck or a luxury vehicle, you could fill up a meter depending on how many times you ended up rear ending other vehicles. When the meter filled up, you could activate a mode called “Aggro,” which let you plow through heavy traffic without taking any damage at all. It’s especially useful if you needed to both smash through to the finish line and also to scatter crashed cars in an opponent’s their path.
It was, suffice to say, absolutely ridiculous. I mean, how does that mechanic work when translated to real life? The more damage you take, the more you’re likely to plow over other vehicles? It makes a little bit of sense when applied to a human being; the idea is you’re sick and tired of being a victim, so you reach for that last bit of adrenaline rush to lay the smack down on your opponent. But how does that work when you’re driving a car? Does the car suddenly get an adrenaline boost? And how is it all of the sudden invincible? Is the car suddenly equipped with a force field generator?
Anyway, my meager understanding of the term leads me to believe that “aggro” refers to plowing things down with reckless abandon. If that’s true, I a little perplexed by the title of Casey Vasquez and Fei Hsiao’s Life in Aggro, a webcomic about … you guessed it … video games. The comic stand-ins for the two — Bear and Pie — seem to be chill for the most part, and I can’t see either of them getting into a Cadillac Escalade to tear up interstates in the greater Los Angeles area.







