One Punch Reviews #62: Life In Aggro

It’s probably a sign that I’m getting increasingly out of touch with the gaming crowd, but I’m not entirely sure what “aggro” means. The last time I heard that term used in the context of games was in Midnight Club 3. If you were driving a truck or a luxury vehicle, you could fill up a meter depending on how many times you ended up rear ending other vehicles. When the meter filled up, you could activate a mode called “Aggro,” which let you plow through heavy traffic without taking any damage at all. It’s especially useful if you needed to both smash through to the finish line and also to scatter crashed cars in an opponent’s their path.

It was, suffice to say, absolutely ridiculous. I mean, how does that mechanic work when translated to real life? The more damage you take, the more you’re likely to plow over other vehicles? It makes a little bit of sense when applied to a human being; the idea is you’re sick and tired of being a victim, so you reach for that last bit of adrenaline rush to lay the smack down on your opponent. But how does that work when you’re driving a car? Does the car suddenly get an adrenaline boost? And how is it all of the sudden invincible? Is the car suddenly equipped with a force field generator?

Anyway, my meager understanding of the term leads me to believe that “aggro” refers to plowing things down with reckless abandon. If that’s true, I a little perplexed by the title of Casey Vasquez and Fei Hsiao’s Life in Aggro, a webcomic about … you guessed it … video games. The comic stand-ins for the two — Bear and Pie — seem to be chill for the most part, and I can’t see either of them getting into a Cadillac Escalade to tear up interstates in the greater Los Angeles area.

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Gonna get Mass Effected

Aside

Man…  I was out in town the first part of this week doing adult stuff.  Which means I couldn’t even pick up my pre-order for Mass Effect 3 when it came out Tuesday.  Now I feel woefully behind all the hype that’s been building up for two years.

Fortunately, Katie Teidrich was not.  Have some fun with Awkward Zombie.

One Punch Reviews #59: Smashing Avatar

Man, you know what I haven’t done in a while? A review of a webcomic about video gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa…..

Whoa. Sorry about that. I think I passed out for a moment there. Anyway, you know what the world needs more of? Webcomics about geeks. Geeks and their geeky lives. And video games. Ryan Huertas and Mike Karell, the creators of Smashing Avatar, certainly created one of those comics.

Now, before we get into the review proper, I’ve got to put a question out there. Look at the sample strip I posted below. Does this look familiar to you? Like, maybe we’ve seen this webcomic before? There’s two gamers… a couch… even the hair looks sorta familiar….

It looks a lot like…

It looks A LOT like …..

Oh, right. Oglaf. This comic looks like Oglaf.

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One Punch Reviews #58: Nerd Rage

Man, if nerds are known for one thing it’s … not … being … able … to shut … the hell … up. Seriously, man, check out some of the comments posted this AV Club review of the game Borderlands. You’d think that, by not liking a video game, someone just insulted their religion. I’m sure pretty much the rest of you can come up with your own examples… including, um, several reviews posted on this very site.

Heh.

So it’s time to channel that apoplectic manchild within, because today we take a look at a comic about nerds, rage, and the consequences thereof. It’s Andy Kluthe’s webcomic, Nerd Rage, where nerds are more ragin’ than Cajuns.

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One Punch Reviews #57: Legacy Control

I’ve probably mentioned this before, but I took cartooning at the Detroit Center from Creative Studies. In one class, we went over shapes of characters heads. I’d tried to make a face out of something that looked like a lightbulb. My instructor took a look at the results, sorta made a face, and suggested I turned the shaped 180 degrees.

“A pear-shaped head looks more natural than a lightbulb-shaped head,” he said.

I think he made a good point. I can think of plenty of characters with pear-shaped heads: the principal from Archie, Pete from the Mickey cartoons, Baby Huey. There aren’t that many with lightbulb shaped craniums, unless you’re an evil villain with a big brain like The Leader. Still, with artistic license, I think it can be made to work.

I couldn’t help but think of this while reading Javis Ray’s Legacy Control. Because if this comic has convinced me anything, the one shape that will never work are lemon-shaped heads.


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One Punch Reviews #55: The Trenches

I am something of a fan of stories about he software industry. It probably has something to do with taking the driest subject matter possible (programming) and turning it into a story that’s dramatic or epic. One of my favorite biographies is Masters of Doom, the story about the creators behind the revolutionary first person shooter, Doom. It starts off with hard times with the creators being forced the work around the clock in a dank room and ends with a truly remarkable fortunes for its two principle characters: John Carmack went on to become so rich that he amassed enough money to build his own space ship, while John Romero had a momumental rise and fall, going from the rockstar to the laughingstock of the video game industry.

And you can bet that I am totally on board with seeing Man On A Mission, the documentary about Ultima creator and longtime cosplayer Richard “Lord British” Garriott, who also amassed so much money he eventually fulfilled his childhood dreams of becoming an astronaut.

The creators of The Trenches, Scott Kurtz, Mike Krahulik, and Jerry Holkins, also achieved some pretty amazing — albeit less galactic — milestones. Between them, they’ve established one the premiere game expo franchises in the world, emceed the Harvey Awards, were named as Time’s most influential people, and are regarded as the founding fathers of webcomics. Still, I don’t expect this partially autobiographical webcomic about life in the software development industry to arrive at something quite so mind-shattering.

Maybe if one of those lazy bums should get off their butts and build an actual space ship, huh?

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The Webcomic Overlook #190: Mokepon

It would probably be fair to say that I was too old to get into the whole Pokemon phenomenon. Oh, I watched the episodes when they first aired on the Kid’s WB. I did have a younger brother and sister after all, who, I suspect, actually watched the show semi-ironically.

The magic of the show, too, was that it was one of those rare instances that a young adult or adult can watch a kid’s show without feeling too weird about it. Frankly, I blame Beanie Babies and Tamagotchis… which, for you youngsters, were like NeoPets but way, way more annoying.

However, if you asked me to identify a Pokemon beyond, say, the core 20, I’d probably be at a loss. I would totally fail those infamous “Who’s that Pokemon?” stingers, thus bringing shame to my ancestors. I never played the game on the Game Boy, nor was I part of the card craze, nor am I familiar with the show after Ash, Misty, and Brock disappeared. I don’t remember the name of that lame-o Brock replacement guy. Hell, I was totally befuddled by the whole “Gary F***ing Oak” meme and had to google it just to get caught up. Let me tell you, when you have to resort to “Know Your Meme,” then you know you’ve truly lost the pulse of what makes young people tick these days.

So you’d think that I’d be the totally wrong audience for Mokepon, a webcomic on Smack Jeeves written by someone who apparently goes by “H0lyhandgrenade.”

Au contraire, mon ami! Mokepon turned out to be a surprisingly fun read, full stuff that can entertain even a reader with only a passing familiarity of Pokemon. Let’s dig in, shall we?

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