Category Archives: action webcomic
Fantasy is rooted a little bit in actual history. Most of the time, this means the European Middle Ages. Knights in shining armor, kings and queens, towering castles, and legends of dragons and elves. King Arthur stuff. However, there are tons of challenges in setting things at a certain era. As fantasy writer Poul Anderson once elaborated in his essay “On Thud and Blunder,” “Beneath the magic, derring-do, and other glamour, an imaginary world has to work right. In particular, a pre-industrial society, which is what virtually all hf uses for a setting, differs from ours today in countless ways.”
One of the things that writers often do is just ignore the historical nuisances. Don’t worry about people’s hair not looking perfect; just assume that everyone has access to soap, mirrors, and plumbing. Pay no attention that there are no city lights; our heroes can travel by night just as easily as by day. One of the biggest historical running blocks are the roles of women. Joan of Arc aside, women in the Middle Ages were typically not trained to be warriors. It was dudes. But, since in these days it’s not in the writer’s or the reader’s best interest that the adventurers be one big sausage party, fantasy authors tend to either ignore or minimize male chauvinism. Lady warriors just show up dressed in trousers made for men, and the townspeople rarely bat an eye.
The limited opportunities for women, though, is the driving narrative in Ed Cho and Lee Cherolis’ Little Guardians. The story centers around two characters: Subira, an unassuming shopkeeper’s daughter who has great potential, and Idem, an unlucky boy who’s training to be the next Guardian.
(This is Part 2 of the massive Homestuck review. Click here for Part 1, covering Acts 1-4.)
I get it.
I totally get it. The appeal of the trolls, I mean.
When Andrew Hussie’s MS Paint Adventures: Homestuck started out, the characters could be best described as perhaps being tied to one personality trait. John is nerdy, Rose is gothy, Dave is cool, and Jade is sunny. They’re pleasant enough protagonists, but they’re pretty much video game heroes. Whether you’re Master Chief, the marine from Doom, Mario, Sonic, or the guy from BioShock, the main character is typically a stand-in for the player (or in this case, the reader). There has to be enough wiggle room for you to, in a way, become that character.
The trolls are different. I have a weird feeling that when Hussie started off Chapter 5, he was intentionally trying to tax the reader’s patience. We’ve been following the same four characters for four whole acts, when all of the sudden they disappear and are replaced by twelve all new characters that we hadn’t been invested in at all. Now, as an avid reader of fantasy novels, I’m pretty used to chapters where we abandon our main characters for long stretches to flesh out and establish new characters and communities. I have a feeling, though, that when this act came out, long time readers were throwing their hands up in disgust but about, say, the fifth troll introduction.
Yet, at the same time, the trolls ended up becoming the most visible symbol of Homestuck. I remember distinctly when the initial supporters (usually posting some variation of “Wake up, boy”) gave way to the cavalcade of troll fan art and cosplayers. I’d read some Homestuck before, though I’d stopped before even the end of Act 1. And I remember scratching my head, thinking, “Wait. This is the same webcomic?”
All the same, I totally get it.
(NOTE: The following review will compare Homestuck to friggin’ James Joyce and George Bernard Shaw. For readers with low tolerance for pompous malarkey, discretion is advised. Then again, PBS and Tor Books’ Mordecai Knode made the same comparison, so nyeh!)
It’s time once again to delve into the world of comics in the digital medium, where your eyes are bombarded not by inks and tree fibers but rather by the warm, embracing glow of an LCD monitor. There’s been a pretty big gap in my reviewing back catalogue, which for some reason includes something called Loviathan and something called Glam but for some reason doesn’t include the webcomic whose cosplayers overtook Emerald City Comic Con this year.
That’s right, readers: it’s time for yet another review of Andrew Hussie’s MS Paint Adventures: Homestuck!
Now, for those of you who are unfamiliar with Homestuck, or maybe you’ve heard about it in bits and pieces but really don’t know much about it, there’s one thing you should know right off the bat: it’s a very long webcomic. A VERY long webcomic. And deceptively so. As a result, I’m splitting this review into two segments. The first will reivew Acts 1-4, which focused mainly on the players of John, Rose, Dave, and Jade. (I will call these four “Pesterchums.” I don’t know if that’s the official term for them, but that’s how they appear categorized in their chatlogs.) The second will deal with Acts 5 and beyond, which seems to focus on the trolls.
Is this a fair dividing point? I think so. Back in the day (holy crap, this comic started back in 2009?) fans on the webcomic seemed to be split on how to take Act 5. The focus one trolls cause some to quit. On the other hand, trolls seems to be what maneuvered Homestuck to the big leagues. How much fan art is devoted to trolls vs. that which is devoted to the original crew? I’m guessing a million to one. As a result, my scholarlycomparison of trollspeak to Li’l Abner‘s cornpone dialects is going to have to wait until Part 2. Doesn’t that sound exciting?
… yeah, I didn’t think so either.
Nintendo video game mascot Mario Mario is no stranger to webcomics. Thanks to the crazy video game webcomic boom that gave the world the PAX video game convention, Mario has probably appeared in more webcomics than video games. Shoot, there’s probably a webcomic out there referencing Mario being created as we speak. However, there’s one aspect of the Mario universe that doesn’t get touched upon that often. You know, the one where King Koopa was evolved from dinosaurs and played by a greasy Dennis Hopper? The one where Mario and Luigi were trying to liberate a dystopian cyberpunk alternate dimension, clearly an aspect of the Mario universe that needs to be expanded upon and explored?
Why do webcomic creators always seem to cruelly ignore Mario and Luigi from the 1993 Super Mario Brothers movie?
Steven Applebaum and Ryan Hoss must be some sort of genies, because they’re making all your dreams come true with Super Mario Bros. 2: The Comic. SMB2: The Comic answers the question that has, for 20 years, been lingering on all our minds after the tantalizing sequel bait at the end of the movie: what happens to the Mario brothers after Princess Daisy returns from an alternate dimension, armed to the gills like some 90′s Image Comics superhero? This ain’t no
video game run of the mill fanfic, people, as it’s mentioned that the story ideas come straight from one of the ten screenwriters from the movie. So it’s at least … one-tenthed canon, maybe?
Anyway, it involves going to another dimension which is probably the same world as the one from SMB2: the video game. And like the game, odds are Mario is going to wake up from a particularly vivid fever dream where someone, somewhere, made a webcomic sequel to the Super Mario Brothers movie.
(h/T AV Club)
A couple weeks ago a buddy and I were watching Game 6 of the Miami Heat/Indiana Pacers game. Guys like Chris Bosh and LeBron James were flopping to the ground to get the referees to call the fouls, our discussions turned to our favorite teams. My buddy was a big fan of the Heat. (He was pretty much the only one in the bar rooting for them. Everyone else was pulling for the Pacers to upset.) Me, though, I had to vouch for the team nearest and dearest to my heart: the Detroit Pistons.
And when you’re talking about the Pistons, inevitably the discussion turns to the legendarily thuggish team of the late 80′s-early 90′s called The Bad Boys. Dennis Rodman. Isiah Thomas. Bill Laimbeer. Vinnie “The Microwave” Johnson. Joe Dumars. “Man, I miss those days,” I said, pointing to the players as they gingerly hit the ground after every foul. “Back then, not only would they have taken the elbow to the stomach, they would’ve come back at you and returned the pain tenfold.”
(Ah, the glory of being a Pistons fan. Even when they’ve won the championship as recently as 2004, you never forget your first love that is The Bad Boys.)
Am I naive to dream of earlier, more brutal time? Maybe. But maybe it’s also… the future! At least, that’s how it looks in Scott Sava and Alex Kolesar’s basketball themed webcomic, Hoop Fighter.
Jimmy Palmiotti has done many things. He is probably best known for his highly acclaimed run on the Jonah Hex title. He once formed a publishing company with Joe Quesada, the former Editor In Chief of Marvel Comics. He co-created Painkiller Jane, which became a show on the Sci-Fi Network.
He also writes DC’s Digital First comic,Ame-Comi Girls.
The tour of Eisner-nominated titles for Best Digital Comic continues with Bandette, by writer Paul Tobin and his wife, artist Colleen Coover. Best Digital Comic is not, incidentally, the only award associated with Bandette. Ms. Coover is also a nominee for the Best Inker/Penciller Award. Fantastic news, as I am — above all — easily swayed by pretty pictures. Talk about setting me up with ridiculously high expectations!
Bandette may also be the first nominee that isn’t a “webcomic”, per se. The comic falls on the “digital comic” side of things. Bandette is downloadable through Comixology, which means that you gotta shell out a dollar an issue. Being not made of money (or a measly $3, which I then turned around and reinvested in the latest issue of IDW’s Transformers: More Than Meets The Eye), I did this review based on the first issue (which is currently free) and on the three page previews of the subsequent issues.
Some time ago, I thought about revisiting webcomics that I’d already reviewed, since I was getting an increasing amount of email on it. Girl Genius. Spinnerette. Evil Diva. But I knew I couldn’t move forward unless I revisited this particular sore point.
The last time I reviewed Sluggy Freelance, I concluded it with the following:
(Part Two coming … in about two years. Seriously, when the hell is that damn space moose going to shut uuuuuuppppppppppp?!?!??!)
That was a joke. I was actually planning on reviewing the remaining comic in a couple month’s time. If you recall, I’d given my initial review of Sluggy Freelance a positive score. However, Ocean’s Unmoving II is when I decided I could go no further. Everything had gotten so bogged down by that point. I was perfectly, PERFECTLY happy to drop Sluggy Freelance and never, ever have to look at it ever again. Life was too short to have to deal with the talking space moose over again.
Well, it’s two years later. Talk about self-fulfilling prophecies.
So here we go! The follow up review that dozens of readers asked for! Pete Abrams’ Sluggy Freelance — this time, covering the era in between “Oceans Unmoving” and “Oceans Unmoving II”, which spans from between 2005 to 2006. It inspires very polarizing opinions. Mention “Oceans Unmoving” and you will inspire either wistful remembrance or deep seated loathing. Admittedly, I’ve run across more the latter. “Dear Lord, Oceans Unmoving isn’t working”, says Websnark’s Eric Burns-White. “Somewhere around Oceans Unmoving II, I started forgetting to tune in weekly”, says Jackson Ferrell. But there are also some blog posts that I’ve run across that Oceans Unmoving is actually well structured, and overall a better re-read than the previous story (that I liked) where Torg was battling demons in another dimension.
Let’s dig in, shall we?
Listen: Bun Bun has come unstuck in time.