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	<title>Comments on: Looking back at Scott McCloud&#8217;s ten webcomic tips</title>
	<atom:link href="http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/feed/" rel="self" type="application/rss+xml" />
	<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/</link>
	<description>Webcomic reviews are serious business.</description>
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		<title>By: Erl</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-13509</link>
		<dc:creator><![CDATA[Erl]]></dc:creator>
		<pubDate>Mon, 31 Oct 2011 17:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-13509</guid>
		<description><![CDATA[Probably the greatest taking up of the challenge of #2 has been mspaintadventures, with in-depth animations, playable flash games, and reader-interactive plotting earlier on.]]></description>
		<content:encoded><![CDATA[<p>Probably the greatest taking up of the challenge of #2 has been mspaintadventures, with in-depth animations, playable flash games, and reader-interactive plotting earlier on.</p>
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		<title>By: El Santo</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-3444</link>
		<dc:creator><![CDATA[El Santo]]></dc:creator>
		<pubDate>Fri, 13 Nov 2009 14:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-3444</guid>
		<description><![CDATA[&quot;Dead Winter&quot;&#039;s been on my list to review at some point, by the way, so look out for it in the future!]]></description>
		<content:encoded><![CDATA[<p>&#8220;Dead Winter&#8221;&#8216;s been on my list to review at some point, by the way, so look out for it in the future!</p>
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		<title>By: Grey</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-3434</link>
		<dc:creator><![CDATA[Grey]]></dc:creator>
		<pubDate>Fri, 13 Nov 2009 03:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-3434</guid>
		<description><![CDATA[I have to say I haven&#039;t really seen many people take up the challenge presented on #2. The only examples I know of are done by people who draw in flash and therefore have the options of animation and interactivity directly available. 

One popular title doing this is Dead Winter. A few pages have slight animations, like when one character is channel surfing in one panel and you see the screen change and his finger press the button in an endless loop, or when one panel is a first person view of someone about to faint and everything in it is going in and out of focus. The artist has a few pages that are fully animated but I liked those others more, they worked better with the story. If you haven&#039;t already heard of this comic I&#039;d recommend you to check it out.

I&#039;m reminded now of the old Captain Underpants comic books where they set up a few pages so you can flip them back and forth to look like animation.]]></description>
		<content:encoded><![CDATA[<p>I have to say I haven&#8217;t really seen many people take up the challenge presented on #2. The only examples I know of are done by people who draw in flash and therefore have the options of animation and interactivity directly available. </p>
<p>One popular title doing this is Dead Winter. A few pages have slight animations, like when one character is channel surfing in one panel and you see the screen change and his finger press the button in an endless loop, or when one panel is a first person view of someone about to faint and everything in it is going in and out of focus. The artist has a few pages that are fully animated but I liked those others more, they worked better with the story. If you haven&#8217;t already heard of this comic I&#8217;d recommend you to check it out.</p>
<p>I&#8217;m reminded now of the old Captain Underpants comic books where they set up a few pages so you can flip them back and forth to look like animation.</p>
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		<title>By: Looking back at Scott McCloud&#8217;s webcomic tips &#171; The Comics Bureau</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2672</link>
		<dc:creator><![CDATA[Looking back at Scott McCloud&#8217;s webcomic tips &#171; The Comics Bureau]]></dc:creator>
		<pubDate>Tue, 18 Aug 2009 09:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2672</guid>
		<description><![CDATA[[...] a comment &#187;  I suppose this article highlights some of the problems with speculating about possible futures. I think that McCloud did a grand job of applying what we knew then, but I&#8217;m not sure it [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a comment &raquo;  I suppose this article highlights some of the problems with speculating about possible futures. I think that McCloud did a grand job of applying what we knew then, but I&#8217;m not sure it [...]</p>
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		<title>By: El Santo</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2615</link>
		<dc:creator><![CDATA[El Santo]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2615</guid>
		<description><![CDATA[You got it, dude!]]></description>
		<content:encoded><![CDATA[<p>You got it, dude!</p>
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		<title>By: William George</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2614</link>
		<dc:creator><![CDATA[William George]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2614</guid>
		<description><![CDATA[El Santo, be a hero to all and close that link tag for me, please.]]></description>
		<content:encoded><![CDATA[<p>El Santo, be a hero to all and close that link tag for me, please.</p>
]]></content:encoded>
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		<title>By: William George</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2613</link>
		<dc:creator><![CDATA[William George]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2613</guid>
		<description><![CDATA[&quot;Why would you WANT an infinite canvas?&quot;

Because some people enjoy the obvious: A browser window and a printed page are not the same thing.

Having a comic on a two by three grid or a one by four grid in a browser window is just as arbitrary as having it on a one by twenty, or eight by fourteen grid.

The whole point of IC is that you can shape the comic any damned way you want and not have to worry about running out of paper. ie: You&#039;re not limited by the method of presentation.

Plus, any resistance to the idea is idiotic seeing that the second &lt;a href=&quot;http://questionablecontent.net/&quot; rel=&quot;nofollow&quot;&gt;your comic is too big to fit into a browser window&lt;/a&gt;, you are making an IC comic. It&#039;s a non issue. Near everyone does it even without thinking of it. 

McCloud was right about it being a window. Some just want to keep the view as print small as it has always been because they can&#039;t provide anything bigger.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Why would you WANT an infinite canvas?&#8221;</p>
<p>Because some people enjoy the obvious: A browser window and a printed page are not the same thing.</p>
<p>Having a comic on a two by three grid or a one by four grid in a browser window is just as arbitrary as having it on a one by twenty, or eight by fourteen grid.</p>
<p>The whole point of IC is that you can shape the comic any damned way you want and not have to worry about running out of paper. ie: You&#8217;re not limited by the method of presentation.</p>
<p>Plus, any resistance to the idea is idiotic seeing that the second <a href="http://questionablecontent.net/" rel="nofollow">your comic is too big to fit into a browser window</a>, you are making an IC comic. It&#8217;s a non issue. Near everyone does it even without thinking of it. </p>
<p>McCloud was right about it being a window. Some just want to keep the view as print small as it has always been because they can&#8217;t provide anything bigger.</p>
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		<title>By: El Santo</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2598</link>
		<dc:creator><![CDATA[El Santo]]></dc:creator>
		<pubDate>Tue, 11 Aug 2009 16:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2598</guid>
		<description><![CDATA[Those are some quality essays, Morgan.  I&#039;m kinda mad at myself that I hadn&#039;t come across them before!]]></description>
		<content:encoded><![CDATA[<p>Those are some quality essays, Morgan.  I&#8217;m kinda mad at myself that I hadn&#8217;t come across them before!</p>
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		<title>By: Digital Strips: The Webcomics Podcast : Links: Heavy meta</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2590</link>
		<dc:creator><![CDATA[Digital Strips: The Webcomics Podcast : Links: Heavy meta]]></dc:creator>
		<pubDate>Tue, 11 Aug 2009 10:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2590</guid>
		<description><![CDATA[[...] a lot of good conversation about webcomics in the general case going on right now. Larry Cruz takes a look at Scott McCloud&#8217;s ten rules for webcomics, first laid down in 2000, to see how they have survived the test of time and technology. Olaf [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a lot of good conversation about webcomics in the general case going on right now. Larry Cruz takes a look at Scott McCloud&#8217;s ten rules for webcomics, first laid down in 2000, to see how they have survived the test of time and technology. Olaf [...]</p>
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		<title>By: Christopher</title>
		<link>http://webcomicoverlook.com/2009/08/05/looking-back-at-scott-mcclouds-ten-webcomic-tips/#comment-2588</link>
		<dc:creator><![CDATA[Christopher]]></dc:creator>
		<pubDate>Tue, 11 Aug 2009 06:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://webcomicoverlook.com/?p=3360#comment-2588</guid>
		<description><![CDATA[I have a question that may reveal my ignorance: Why would you WANT an infinite canvas?

Reading Mr. Wick&#039;s blog entry, I got to thinking how McCloud&#039;s definition of comics makes it a form with a certain rhythm.

McCloud calls comics &quot;juxtaposed pictorial and other images in deliberate sequence&quot;

So the whole point is that you focus on one section of the comic, followed by another, followed by another. So you have a sort of rhythm when you read them that goes panel, gutter, panel, gutter, panel, gutter, panel, etc.

Even if there aren&#039;t gutters, there&#039;s still a space where you&#039;re transitioning from one &quot;panel&quot; to the next; if there isn&#039;t, then you aren&#039;t reading comics.

All that putting your comics on separate pages does is give you a slightly longer beat in your rhythm; panel, gutter, panel, gutter, panel, page... panel, gutter, panel gutter, etc.

And, well, so what? &lt;I&gt;By definition&lt;/i&gt;, the composition of the entire comic is secondary to the individual elements inside it. Given this, it&#039;s hard to see what pressing artistic concern is answered by doing away with pages.

Any change is going to make some kind of difference in how you view a work of art, but I really think getting rid of pages is mostly a novelty thing. I think it&#039;s more like the invention of 3-d film than the invention of talkies.

Frankly, that&#039;s how I feel about the web as a whole, when it comes to the art of making comics (Commerce is a different story, of course).]]></description>
		<content:encoded><![CDATA[<p>I have a question that may reveal my ignorance: Why would you WANT an infinite canvas?</p>
<p>Reading Mr. Wick&#8217;s blog entry, I got to thinking how McCloud&#8217;s definition of comics makes it a form with a certain rhythm.</p>
<p>McCloud calls comics &#8220;juxtaposed pictorial and other images in deliberate sequence&#8221;</p>
<p>So the whole point is that you focus on one section of the comic, followed by another, followed by another. So you have a sort of rhythm when you read them that goes panel, gutter, panel, gutter, panel, gutter, panel, etc.</p>
<p>Even if there aren&#8217;t gutters, there&#8217;s still a space where you&#8217;re transitioning from one &#8220;panel&#8221; to the next; if there isn&#8217;t, then you aren&#8217;t reading comics.</p>
<p>All that putting your comics on separate pages does is give you a slightly longer beat in your rhythm; panel, gutter, panel, gutter, panel, page&#8230; panel, gutter, panel gutter, etc.</p>
<p>And, well, so what? <i>By definition</i>, the composition of the entire comic is secondary to the individual elements inside it. Given this, it&#8217;s hard to see what pressing artistic concern is answered by doing away with pages.</p>
<p>Any change is going to make some kind of difference in how you view a work of art, but I really think getting rid of pages is mostly a novelty thing. I think it&#8217;s more like the invention of 3-d film than the invention of talkies.</p>
<p>Frankly, that&#8217;s how I feel about the web as a whole, when it comes to the art of making comics (Commerce is a different story, of course).</p>
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